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Crystal Space Development / Support / Re: Bumpmaps, Normalmaps etc...
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on: July 19, 2005, 06:20:16 pm
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About the working on one computer and not the other.. what graphics hardware and drivers do you use? The parallax-shader and a few others requires quite some gfx-card (and driver support  Secondly about your last level.. the material have no shader, so it will use the default shader which is just diffuse software calculated lighting (calculated when you run with -relight). I assume you have at least one light. There is a second problem with that world.. in the material you reference a texture named "bricks.png", but you never load it -M
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Crystal Space Development / Support / Re: Bumpmaps, Normalmaps etc...
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on: July 19, 2005, 06:29:23 am
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Ok, first of all, the shader you are using does not only do normalmappng, it does parallax effect simulation and normalmapping..
Secondly, DDS does support storage of "normal" texture and normalmap in same file, however CS does not support that. You need one texture file with your diffuse texture and one with the normalmap
-M
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26
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Crystal Space Projects / WIP Projects / Re: archaeologic visualisation
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on: July 11, 2005, 07:31:54 pm
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Well, i think you can disable shadows on a per light basis (i can be wrong on this) and thus use the "place lights" solution.. Or you continue to work on other parts and wait for the new lighting system which is being worked on. It includes a full radiosity lightmap computer...
-M
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Crystal Space Development / Support / Re: Unsuccesful ./configure
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on: July 08, 2005, 11:48:03 pm
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Eh, what you have seen is probably a note regarding cswin32libs.. the newest win32libs does not work with CS 0.98 (you need to match version) Apart from that 0.98 does work (i just tested it in mingw, compiled fine)
-M
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29
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Crystal Space Development / General Crystal Space Discussion / Re: How to distribute a CS "App"?
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on: July 08, 2005, 08:19:37 am
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Hi,
Here you got the LGPL wrong. The difference between the GPL and the LGPL, which is important for this matter, is that if you use an LGPL library (such as CS) you do not have to release the source of your application (just source of any changes you make to the LGPL work). There are some minior requirements (you must link dynamically), but it is in general no problem.
Take a look at some free installation software creator, such as nullsofts.
-M
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30
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Crystal Space Development / Support / Re: Problem trying to move the camera
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on: July 04, 2005, 06:41:54 pm
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camara->GetTransform().LookAt(vectorDestino - vectorOrigen, csVector3(0,1,0));
This is not valid csOrthoTransform ot = camara-> GetTransform (); ot.LookAt (vectorDestino - vectorOrigen, csVector3(0,1,0)); camara->SetTransform(ot);
This on the other hand should work.. I cannot really see why it does not. -M
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