Crystal Space
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 91 
 on: October 17, 2014, 05:42:00 am 
Started by Vulkaru - Last post by Syed20
I have download wincvs and i followed the directions on dling CS. I need some guidance as to where to get started. Once i get started i will get going...and i need some help getting started. So please Help if you can.

 92 
 on: September 26, 2014, 10:06:14 pm 
Started by Creeperdeking - Last post by Creeperdeking
Hello world! I Have a little problem about the crystal space installation. I have compiled the library, but in place of the libcrystalspace.lib, I have libcrystalspace_windows-2.0.a. OK, I think this is just a variant, but after following the codeblock crystal space installation tutorial, I have these errors:

Many, many, manymanymany error like that:

obj\Release\simple1.o:simple1.cpp|| undefined reference to `csBaseEventHandler::~csBaseEventHandler()'|

Can you help me?

Info: windows 8, mingw32, code::block

 93 
 on: June 25, 2014, 11:02:20 am 
Started by Sebastien - Last post by Sebastien
Crystal Tower is the new context in FFXIV:ARR Patch. Crystal Tower is splendid but dangerous in the game. There are strong monsters and bosses in the tower for players to slay.
--Gomory
--Bluck
--Doga's Clone
--Azer
--Platinal
--Kum Kum
--Shinobi
--Dark General
--Yellow Dragon
--Green Dragon
--Red Dragon
--Glasya Labolas
--Thor
--Xande (Boss)


Dungeons
Three new dungeons added in Final Fantasy 14: A Realm Reborn:  Hullbreaker Isle, The Tam-Tara Deepcroft (Hard) and The Stone Vigil (Hard).The three  dungeons are more challenging for players. But high-level players can chase more new gear, ff14 gil , experience points and Tomes of Mythology as rewards in FFXIV Patch 2.3.

 94 
 on: May 03, 2014, 10:58:42 am 
Started by Saomi - Last post by Saomi
I load an Image like using this code in mygui:
Code:
void* CSOpenGLImageLoader::loadImage(int& _width, int& _height, MyGUI::PixelFormat& _format, const std::string& _filename)
{
    std::string fullPath = "/gui/" + _filename;

    csRef<iLoader> loader = csQueryRegistry<iLoader>(_app->GetObjectRegistry());
    csRef<iImage> img = loader->LoadImage(fullPath.c_str());

    if (img)
    {
        _width = img->GetWidth();
        _height = img->GetHeight();
        _format = MyGUI::PixelFormat::R8G8B8A8;

        csRef<iDataBuffer> buffer = img->GetRawData();
        void *ret = malloc(buffer->GetSize());
        memcpy(ret, buffer->GetData(), buffer->GetSize());

        return ret;
    }
    else
    {
        return 0;
    }
}
and my my image's color became so strange.
origin img:

loaded img:

I using MyGUI'S OpenGL render gui,
like this:
Code:
    _renderMgr->RenderView(_view);

    if (_isGUIVisible)
    {
        _glPlatform->getRenderManagerPtr()->drawOneFrame();
    }
Please help me!!thanks
Oh I had test it
and the image is load right,
the problem is caused by the render,
and I had test it,
and now the problem is  why if I render the view,
and then I render my image using csSimplePixmap class,
it will can't dispaly,
but when I move the camera out of the mesh,
it will render the my image right,
which is the problem?

 95 
 on: May 02, 2014, 11:39:32 am 
Started by Saomi - Last post by Saomi
I load an Image like using this code in mygui:
Code:
void* CSOpenGLImageLoader::loadImage(int& _width, int& _height, MyGUI::PixelFormat& _format, const std::string& _filename)
{
    std::string fullPath = "/gui/" + _filename;

    csRef<iLoader> loader = csQueryRegistry<iLoader>(_app->GetObjectRegistry());
    csRef<iImage> img = loader->LoadImage(fullPath.c_str());

    if (img)
    {
        _width = img->GetWidth();
        _height = img->GetHeight();
        _format = MyGUI::PixelFormat::R8G8B8A8;

        csRef<iDataBuffer> buffer = img->GetRawData();
        void *ret = malloc(buffer->GetSize());
        memcpy(ret, buffer->GetData(), buffer->GetSize());

        return ret;
    }
    else
    {
        return 0;
    }
}
and my my image's color became so strange.
origin img:

loaded img:

I using MyGUI'S OpenGL render gui,
like this:
Code:
    _renderMgr->RenderView(_view);

    if (_isGUIVisible)
    {
        _glPlatform->getRenderManagerPtr()->drawOneFrame();
    }
Please help me!!thanks

 96 
 on: May 01, 2014, 11:30:17 am 
Started by Saomi - Last post by Saomi
Ok,
thank,
I will:)

 97 
 on: May 01, 2014, 05:36:53 am 
Started by Saomi - Last post by jorrit
There is always a first time smiley

But anyway, you can ask questions here.

 98 
 on: May 01, 2014, 05:24:30 am 
Started by Saomi - Last post by Saomi
so ,
thanks,
but how can I talk with another,
I had never used IRC and develop mailing list...
I had many question where should I go?

 99 
 on: May 01, 2014, 04:26:53 am 
Started by Saomi - Last post by jorrit
As Title...

CS isn't dying, it is just that these forums aren't used as much. We're active on IRC and also on the develop mailing list. We also just got into GSoC (google summer of code) again so that's also a good thing.

 100 
 on: May 01, 2014, 02:02:20 am 
Started by Saomi - Last post by Saomi
As Title...

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