Crystal Space
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9008 Posts in 2043 Topics by 8353 Members
Latest Member: Nelsonmarsh
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Subject Started by Replies Views Last post
Movable particle system? Escorter 1 2432 Last post February 07, 2006, 03:47:03 pm
by jorrit
MultiplayerOnline Supported? HekzlocK 2 3059 Last post October 13, 2006, 09:34:44 am
by HekzlocK
Multiple flashing/changing lights? Panch 4 3180 Last post June 22, 2007, 12:34:33 pm
by Panch
Music Pack Volume 1 Pulsar Coder 2 2621 Last post December 02, 2005, 08:10:24 am
by Pulsar Coder
need some help with aggro « 1 2 » Panch 19 10575 Last post October 13, 2007, 11:42:15 pm
by Panch
New Frogames Art Content Pack! Frogames 0 3401 Last post March 27, 2006, 04:35:40 pm
by Frogames
Newbie question about levels TurboGlider 2 3336 Last post July 20, 2005, 01:58:47 pm
by jorrit
newbie questions Dgross2005 3 5510 Last post April 14, 2008, 10:08:39 pm
by Vincent
no alpha SkyFox 2 3011 Last post November 04, 2007, 08:54:42 pm
by SkyFox
no love for Maya? dustin3kgt 4 2944 Last post December 05, 2005, 11:36:16 pm
by NicholasFox
One of My cal3d model's leg didn't move? Hilake 2 3266 Last post July 23, 2005, 03:20:54 am
by Hilake
Patch for blender2cal3d_2.py to export submeshes as separatemeshes. zaz 0 2422 Last post August 01, 2005, 06:22:05 pm
by zaz
Per-pixel lighting? Kriss 5 5054 Last post November 30, 2007, 01:52:01 am
by Kriss
Poly count/cal3d smoothing Almos 2 2939 Last post August 28, 2006, 10:15:31 am
by Almos
Polygon counts? Luke Weatherlow 4 2819 Last post December 05, 2005, 11:34:01 pm
by NicholasFox
Portals and 3D Max bernardofd 6 5053 Last post July 27, 2005, 11:33:26 am
by jorrit
Portals in maps created in 3DMax bernardofd 3 4567 Last post November 15, 2007, 05:37:36 pm
by Kriss
problem with plane shift exporter (3ds max) Trueleowdeo 2 2527 Last post June 11, 2010, 09:23:42 am
by Kriss
Problems with cal3D configuration file MaryCon 5 4310 Last post July 23, 2005, 04:08:05 am
by zaz
Problems, and anyone one intersted in making a wallmart game? CountX 3 3069 Last post November 12, 2005, 06:17:19 am
by CountX
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