Crystal Space
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9124 Posts in 2106 Topics by 13143 Members
Latest Member: Gertanofer4
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Pages: 1 2 3 [4] 5 6 ... 9
Subject Started by Replies Views Last post
Where to start learning shaders ELF 1 5684 Last post December 18, 2004, 03:20:31 am
by dingobloo
Sky Pack Edition 1 Pulsar Coder 1 2697 Last post December 21, 2005, 02:41:41 pm
by Pulsar Coder
Crystal Space questions Numb 1 2814 Last post August 29, 2005, 06:01:28 pm
by jorrit
Cal3D Export from Milkshape 3D (animations) willjm 1 3321 Last post December 02, 2005, 09:58:36 pm
by willjm
Licensing and Content deckerego 1 3528 Last post March 06, 2005, 09:45:29 pm
by deckerego
standard and diffuse SkyFox 1 4527 Last post February 23, 2008, 06:52:48 pm
by Vincent
Casting static shadows putujici_jack 1 3343 Last post June 29, 2005, 12:22:09 pm
by jorrit
[3dFoin] Girl with gun, and Summer Sale - 50% off 3dFoin 1 1505 Last post August 26, 2014, 10:00:14 am
by Jimijgn
Library texture loading SkyFox 2 3469 Last post November 03, 2007, 09:56:41 am
by SkyFox
blender2crystal don't convert terrain UV maps muksie 2 2838 Last post August 12, 2006, 12:53:07 pm
by muksie
Unrealed Support OBI_Ron 2 3226 Last post September 27, 2006, 08:09:18 pm
by OBI_Ron
Poly count/cal3d smoothing Almos 2 3377 Last post August 28, 2006, 10:15:31 am
by Almos
How to write the configure file about cal3d in Cel or CS? Hilake 2 3565 Last post July 23, 2005, 03:31:11 am
by Hilake
MultiplayerOnline Supported? HekzlocK 2 3364 Last post October 13, 2006, 09:34:44 am
by HekzlocK
One of My cal3d model's leg didn't move? Hilake 2 3659 Last post July 23, 2005, 03:20:54 am
by Hilake
Newbie question about levels TurboGlider 2 3691 Last post July 20, 2005, 01:58:47 pm
by jorrit
Gimp plug-ins, can they be compile ? Tony 2 3635 Last post July 07, 2005, 11:30:34 am
by Tony
dynamic HitBeamResult? Panch 2 3418 Last post July 17, 2007, 09:15:18 pm
by Panch
Blender2Crystal Portals jwir3 2 3342 Last post September 14, 2006, 09:41:37 pm
by CaptBewil
Quark Vs Blender eschur 2 3518 Last post July 14, 2005, 10:52:30 pm
by zaz
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