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Author Topic: Socket in Cal3D Model  (Read 1390 times)
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« on: April 26, 2006, 07:04:24 pm »

Hello, everyone! I'm trying to add a weapon object in my Cal3D model's hand. I know that I need to add a socket on the hand first, however, I have some problems on doing so.

1. How to add a socket exactly on the hand position?
2. How to add a socket and mesh object in the application code?

Besides, I'm wondering that how to check collision dectection that submesh object?
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