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Author Topic: Model file format  (Read 3971 times)
Halfdark
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« on: May 01, 2005, 12:49:58 pm »

This probably sounds like a stupid question, that is really easy to find the answer to, but i've looked and cant find it anywhere... So herre it is: What file format do crystal-space models use? is it .3ds, .max, .x or .obj, something else? i dont know, and I cant seem to find the answer anywhere Sad
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the_watchman
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« Reply #1 on: May 02, 2005, 06:49:59 pm »

You can usually create your objects using whatever format you like, then export them to a format Crystal Space can understand (usually cal3d).
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Argh
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« Reply #2 on: May 05, 2005, 12:56:49 pm »

Does somebody here knows a way to get models made with Wings3d converted into the cal3d format?
I can't use blender (crashes after a minute or so)...
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jorrit
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« Reply #3 on: June 29, 2005, 12:21:25 pm »

Quote from: Halfdark
This probably sounds like a stupid question, that is really easy to find the answer to, but i've looked and cant find it anywhere... So herre it is: What file format do crystal-space models use? is it .3ds, .max, .x or .obj, something else? i dont know, and I cant seem to find the answer anywhere Sad


Crystal Space has its own format. There are several tools to convert Blender, 3dsMax or other formats to CS.

Greetings,
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orogor
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« Reply #4 on: July 05, 2005, 11:54:33 pm »

hello argh
On windows
Try exporting to .obj , then import  into milkshape , then it has an exporter for cal3d. It worled for me, but like 1 year ago.
Else, i think max can do that, but i am not sure, ask Arianna  or planeshift team how they do exactly, they use max.
« Last Edit: July 06, 2005, 12:00:50 am by orogor » Logged
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