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kiper
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« Reply #2 on: May 23, 2006, 07:18:10 pm » |
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I have tried changing the sizes of the CD boxes:
I'm using the tutorial of the CEL manual to change things over it. I'm using the monkey head to try. So:
this is the InitCD which is given in the entities file for this mesh. The program crashes. pclinmove->InitCD ( csVector3 (0.2,0.2,0.2), csVector3 (0.2,0.2,0.2), csVector3 (0,-0.3,0));
I change the body size. The program crashes. pclinmove->InitCD ( csVector3 (1,1,1), csVector3 (0.2,0.2,0.2), csVector3 (0,-0.3,0));
Changes in legs sizes. Crash in both. pclinmove->InitCD ( csVector3 (0.2,0.2,0.2), csVector3 (1,0.2,1), csVector3 (0,-0.3,0));
pclinmove->InitCD ( csVector3 (0.2,0.2,0.2), csVector3 (1,1,1), csVector3 (0,-0.3,0));
Change in body and legs. IT WORKS!! (The frame rate is not really smooth with 100 monkey heads but playable) pclinmove->InitCD ( csVector3 (1,0.2,1), csVector3 (1,0.2,1), csVector3 (0,-0.3,0));
I'm newbie and now I realize that don't understand how legs and body works, but anyway I don't see it very logic... Now the meshes itself are not touching the walls because of the body size, could be the reason??. =/
By the way, how can I check the frame rate??
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