I have recently been fiddling around with making a simple UI (in order to make a word bubble/panel thingy like console rpgs that shows up along the bottom).? Instead of using g2d to draw it, I decided to make the UI in 3D (like EVE Online does, for instance).? So I set up a quad and applied a simple png texture that is basically a black gradient that fades to transparentness.
The problem is, there's this thin, light-grey line that shows up on the edge of the quad, where there is only transparent pixels in the texture (see where the yellow arrow is pointing to).
Is there a way to fix this?? Thanks.