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Author Topic: Model format for RPG.  (Read 2717 times)
AleXXandEr
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« on: June 22, 2006, 06:54:55 pm »

Hello, we're creating project(RPG) on engine CS and have some questions:
We need to use skeletal animation with the multitextured mesh  (diffuse map, normal map, shininess map etc) .
What model format can we use ?
« Last Edit: June 22, 2006, 08:25:34 pm by AleXXandEr » Logged
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