Crystal Space
Welcome,
Guest
. Please
login
or
register
.
June 19, 2013, 08:02:44 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
9261
Posts in
2262
Topics by
5443
Members
Latest Member:
Michealclark
Crystal Space
Crystal Space Projects
Project Discussion
Model format for RPG.
« previous
next »
Pages:
[
1
]
Author
Topic: Model format for RPG. (Read 2594 times)
AleXXandEr
Newbie
Posts: 1
Model format for RPG.
«
on:
June 22, 2006, 06:54:55 pm »
Hello, we're creating project(RPG) on engine CS and have some questions:
We need to use skeletal animation with the multitextured mesh (diffuse map, normal map, shininess map etc) .
What model format can we use ?
«
Last Edit: June 22, 2006, 08:25:34 pm by AleXXandEr
»
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Crystal Space Development
-----------------------------
=> General Crystal Space Discussion
=> Support
-----------------------------
Crystal Space Project Development
-----------------------------
=> Feature Requests
=> Plugins
=> Bug Reports
-----------------------------
Crystal Space Development
-----------------------------
=> Game Content Creation
-----------------------------
Miscellaneous
-----------------------------
=> Article/Tutorial Requests
=> Article/Tutorial Discussion
-----------------------------
Crystal Space Project Development
-----------------------------
=> Development Discussion
-----------------------------
Crystal Space Projects
-----------------------------
=> Project Discussion
=> WIP Projects
=> Finished Projects
-----------------------------
Associate Projects
-----------------------------
=> CEL Discussion
=> Crystal Core Discussion
=> CrystalBlend Discussion
-----------------------------
Crystal Space Project Development
-----------------------------
=> Google Summer of Code
-----------------------------
Associate Projects
-----------------------------
=> Apricot (Open Game)
=> Ares Project
Loading...