Hi, I'm having some problems with the mesh for my model. When I play an animation, the mesh for the model is not deforming the way it does in Blender. In addtion, the texture is specified in the .cal3d file but it's not loading. The texture is in \CS\data\cal3d_models\gimps\ and the vfs.cfg entry is VFS.Mount.lib/gimp = $@data$/cal3d_models$/gimps$/. What am I doing wrong?
<!-- Materials are VFS filenames because they are CS
materials and not cal3d materials. (optional) We
can not use the real .xrf files because CS can't load
that format. -->
<material file="/lib/gimp/gimp_texture.png" name="skin" />
<!-- Meshes specify each attachable part of the model.
The name is the CS-accessible name which will be used
to select/deselect it for the model. The material
specified is the default CS material used by this
mesh. -->
<mesh file="gimp.cmf" name="body" material="skin" />
This is what the animation looks like in CS.

This is what I was hoping it would look like.

Any ideas floating around out there?
- willjm
Version of Blender: 2.41
Version of CS: Pseudo Stable Release (0.99 from 27 January 2006)
Version of winlibs package (if on windows): CrystalSpace Win32 libraries 0.99r0_018
Operating system: Win 2K
Compiler: Microsoft Visual Studio 2005
Video card: MOBILITY RADEON 9000 DDR x86/SSE2 (vendor: ATI Technologies Inc.)
Driver: atioglxx.dll 6.14.10.3842