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Author Topic: Normal Maps/Bump Maps help  (Read 2206 times)
« on: May 24, 2005, 08:52:53 pm »

hi, im a big noob to 3d programming and design, but i can't seem to find a straight answer to my question:
How do you create those bump maps/specular maps/normal maps as is shown in the image gallery section? I've been trying to use photoshop for that, but my results have been nil.

Any explanation would be greatly appreciated...
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« Reply #1 on: May 24, 2005, 09:37:04 pm »

You basically just create B/W versions of the texture, with greater intensity of the map corresponding to a greater value to the depth.

A Blender tutorial that briefly references it is at - it may help. You might also want to download the CrystalCore app - it has the source for their models/meshes, several of which use bump mapping.
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