Crystal Space
Welcome, Guest. Please login or register.
September 18, 2014, 08:44:20 am

Login with username, password and session length
Search:     Advanced search
9018 Posts in 2051 Topics by 8477 Members
Latest Member: Rochellealvarado
* Home Help Search Login Register
+  Crystal Space
|-+  Crystal Space Development
| |-+  Support
| | |-+  Normal Maps/Bump Maps help
« previous next »
Pages: [1] Print
Author Topic: Normal Maps/Bump Maps help  (Read 1834 times)
clownie
Guest
« on: May 24, 2005, 08:52:53 pm »

hi, im a big noob to 3d programming and design, but i can't seem to find a straight answer to my question:
How do you create those bump maps/specular maps/normal maps as is shown in the image gallery section? I've been trying to use photoshop for that, but my results have been nil.

Any explanation would be greatly appreciated...
Clownie
Logged
deckerego
Full Member
***
Posts: 149


View Profile WWW
« Reply #1 on: May 24, 2005, 09:37:04 pm »

You basically just create B/W versions of the texture, with greater intensity of the map corresponding to a greater value to the depth.

A Blender tutorial that briefly references it is at http://www.blender.org/modules/documentation/htmlI/x5336.html - it may help. You might also want to download the CrystalCore app - it has the source for their models/meshes, several of which use bump mapping.
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 3.19 seconds with 16 queries.