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Author Topic: Crystal Space Game engine for Blender  (Read 8467 times)
iplayfast
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« on: December 21, 2004, 11:17:34 pm »

I know that they are probably worlds apart, but let me throw it out there.

We've got the Blender/CS converter (the name escapes me) so I'm wondering how difficult it would be to make a blender plug-in that does a Blender/CS convert and then runs CS in the background.

How different are they?
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tony
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« Reply #1 on: February 08, 2005, 09:37:37 am »

Plug ins for Blender is mostly done with python www.python.org If you want to create a plug in you would have to learn how to use python.
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intruder_xo
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« Reply #2 on: March 13, 2005, 11:46:00 pm »

Well looking at the development of the new Blender 2 Crystal Space tools that might happen.  I know the team working on it seems to have alot of ideas, so you might contact them.

Here is the link
http://b2cs.delcorp.org/index.php/Main_Page
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Vincent
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« Reply #3 on: August 21, 2005, 09:52:59 pm »

I know that they are probably worlds apart, but let me throw it out there.

We've got the Blender/CS converter (the name escapes me) so I'm wondering how difficult it would be to make a blender plug-in that does a Blender/CS convert and then runs CS in the background.

How different are they?

Well, your dream is becoming reality: the CrystalBlend project was launched a few weeks ago:
http://crystalspace3d.org/tikiwiki/tiki-index.php?page=CrystalBlend

For now it's still a pure CS app, integration in Blender will come later...
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