Hello, I am using blender 2.41 and the blender plugin blender2crystal 0.5.3 for creating crystalspace maps with blender.
In the examples I saw you can use UV mapping for creating terrains, but UV-mapping terrain meshes don't work for me ( or I do something wrong).
I have attached two screenshots of a simple blender project, showing what is going wrong. I created a plane in topview, subdivided it some times, and added a UV texture to the plane. Next, with the Object Browser of blender2crystal, I changed the type of the terrain mesh ( called Terrain ) to Terrain. See the first screenshot.
But when I then run my map in walktest my terrain isn't textured, as you can see in the second screenshot.
Here are the screenshots:
Does anyone know what I am doing wrong? When I set the type of my terrain mesh to Thing, it works, but texture splatting than doesn't work.