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Author Topic: blender2crystal don't convert terrain UV maps  (Read 2596 times)
muksie
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« on: August 11, 2006, 07:38:59 pm »

Hello, I am using blender 2.41 and the blender plugin blender2crystal 0.5.3 for creating crystalspace maps with blender.
In the examples I saw you can use UV mapping for creating terrains, but UV-mapping terrain meshes don't work for me ( or I do something wrong).

I have attached two screenshots of a simple blender project, showing what is going wrong. I created a plane in topview, subdivided it some times, and added a UV texture to the plane. Next, with the Object Browser of blender2crystal, I changed the type of the terrain mesh ( called Terrain ) to Terrain. See the first screenshot.

But when I then run my map in walktest my terrain isn't textured, as you can see in the second screenshot.

Here are the screenshots:



Does anyone know what I am doing wrong? When I set the type of my terrain mesh to Thing, it works, but texture splatting than doesn't work.
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darek
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« Reply #1 on: August 12, 2006, 08:09:30 am »

thats right. this works that way. because terrain has no uv's and thingmesh has not slpatting. read below link, and download example how to use terrain:

http://b2cs.delcorp.org/index.php/Object_Type_Reference
http://b2cs.delcorp.org/examples/terrain.blend
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muksie
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« Reply #2 on: August 12, 2006, 12:53:07 pm »

Sorry, I think I don't understand it. Maybe anyone can explain how to texture a landscape using blender?
I am not a blender guru, and don't know how the terrain is textured in the example. The only thing I found out was that it didn't use UV mapping.
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