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Author Topic: Current physics status? & genral engine's status and features?  (Read 3095 times)
ask
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« on: August 29, 2006, 10:24:56 am »

Hi
I am new to CS.
I just want to know what is the current physics status?Ragdolls,Collision with terrain,etc...
Also i want to know current engine status and features.
Thanks in advance
bye
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jorrit
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« Reply #1 on: August 29, 2006, 10:44:37 am »

Hi
I am new to CS.
I just want to know what is the current physics status?Ragdolls,Collision with terrain,etc...
Also i want to know current engine status and features.
Thanks in advance
bye

Physics works fine. Ragdoll is in development. Collision with terrain works but not for physics. That is in development.

As to the rest that's a bit long to say. What in particular do you want to know?

Greetings,
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ask
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« Reply #2 on: August 29, 2006, 11:09:38 am »

Thank for your fast reply.
new rendering engine specially terrain rendering.
And what is the estimated time for 1.0 release.
thanks
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jorrit
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« Reply #3 on: August 29, 2006, 11:45:32 am »

Thank for your fast reply.
new rendering engine specially terrain rendering.
And what is the estimated time for 1.0 release.
thanks

Well our current terrain supports splatting and lod. Another terrain engine is in development which will also support paging and some other stuff.

We don't know about 1.0 yet but we are planning to make the 1.0 branch somewhere this week.

Greetings,
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Commander
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« Reply #4 on: August 29, 2006, 01:15:10 pm »

Collision with terrain works but not for physics. That is in development.

CEL has a demo called wheeledtest, where you steer a car on terrain. How does this work then?

By the way, it's really hard to keep the car on track. I think it needs some tweaking on the friction values Wink.

Regards
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jorrit
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« Reply #5 on: August 29, 2006, 01:27:18 pm »

Collision with terrain works but not for physics. That is in development.

CEL has a demo called wheeledtest, where you steer a car on terrain. How does this work then?

By the way, it's really hard to keep the car on track. I think it needs some tweaking on the friction values Wink.

Regards

Hmm well I guess it works for smaller terrain but breaks down (slow down) with very big terrains. The new terrain will handle that better.

Greetings,
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