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Problem with polygon normals and lighting
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Topic: Problem with polygon normals and lighting (Read 5516 times)
rvhaasen
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Posts: 62
Re: Problem with polygon normals and lighting
«
Reply #15 on:
September 04, 2006, 02:50:33 pm »
I have found a workaround:
knowing that the problem has to to with the size of triangles (below some size things go wrong), I export everything with a scalefactor of 10, now the lighting is ok. I further have to scale my movements and the size of the actor. I can live with that. Nevertheless I look forward to the release with the new lightmapper.....
Rick
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