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How does CS embedding into WX work?
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Topic: How does CS embedding into WX work? (Read 1949 times)
kornerr
Full Member
Posts: 101
How does CS embedding into WX work?
«
on:
September 24, 2006, 06:54:17 am »
It's not quite CS related, but still.
I want to embed Irrlicht renderer into wxGTK, but I have no clue as where to start.
I know CS runs perfectly inside wxGTK, so can anyone tell me where to search for the clues?
Something has been said about X Window descriptor which differs from Windows Window descriptor (Irrlicht runs only inside wxMSW at the moment).
So any ideas?
Thanks.
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OSRPG (Open Source RPG)
CS Manual in Ru (will not be continued)
Open Source all the way, baby
genjix
Jr. Member
Posts: 53
Re: How does CS embedding into WX work?
«
Reply #1 on:
September 28, 2006, 09:51:52 pm »
Taking a guess here... but WX has a wxOpenGL canvas class afaik, and it could be possible to pass the canvas somehow to irrlicht... Maybe look there.
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