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Author Topic: MultiplayerOnline Supported?  (Read 3068 times)
HekzlocK
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« on: October 13, 2006, 02:40:10 am »

Hey there all, I'm kind of new here. Only just made an account now and I was wondering if MultiplayerOnline is supported in the creation engine. Or do we need to hard code that in and have the server online for people to join? If anyone could respond to this, that'd be great.

Sorry if its in the wrong section...I'm just guessing this is the right one.

HekzlocK
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jorrit
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« Reply #1 on: October 13, 2006, 05:15:35 am »

Hey there all, I'm kind of new here. Only just made an account now and I was wondering if MultiplayerOnline is supported in the creation engine. Or do we need to hard code that in and have the server online for people to join? If anyone could respond to this, that'd be great.

Sorry if its in the wrong section...I'm just guessing this is the right one.

HekzlocK

Crystal Space is a 3D engine. It only cares about rendering the 3D stuff. For networking you can use other libraries like HawkNL or RakNet. If you combine those two then it is no problem to make a multiplayer game using CS. Check out PlaneShift (http://www.planeshift.it) as an example of a MMORPG made with CS.

Greetings,
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HekzlocK
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« Reply #2 on: October 13, 2006, 09:34:44 am »

Ohh, I see now, thanks for that jorrit - Planeshift is a pretty awesome game that has been combined with those programs by the way xD

I'm sure to work hard with my ideas =)
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