Crystal Space
Welcome, Guest. Please login or register.
December 22, 2014, 02:33:43 pm

Login with username, password and session length
Search:     Advanced search
9032 Posts in 2046 Topics by 9304 Members
Latest Member: Macielc
* Home Help Search Login Register
+  Crystal Space
|-+  Associate Projects
| |-+  CEL Discussion
| | |-+  Python behaviour layer - no actor entity
« previous next »
Pages: [1] Print
Author Topic: Python behaviour layer - no actor entity  (Read 2530 times)
Almos
Newbie
*
Posts: 12



View Profile Email
« on: October 24, 2006, 07:33:51 am »

I've created a simple scene - an untextured plane for a floor and a cube for the player entity. The scene runs fine when exported with the behaviour layer set to blxml. When behaviour layer is set to python, the actor entity suddenly vanishes. I'm using Celstart v5 and latest cvs b2cs exporter.
Logged

I'm new to programming and I am making an MMORPG!
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 4.185 seconds with 17 queries.