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detach from cal3d
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Topic: detach from cal3d (Read 1214 times)
scottyokim
Newbie
Posts: 1
detach from cal3d
«
on:
October 29, 2006, 12:23:06 am »
Hi,
I want to detach an object from a cal3d animated object, so I read page 4.14.3 in the user guide. At the bottom of that page, it shows how to detach and delete the object. What if I don't want to delete the object? Right now, I do
mesh->QuerySceneNode ()->SetParent (0);
sock->SetMeshWrapper( 0 );
but then the mesh completely disappears from the scene. Even if I do
mesh->GetMovable()->UpdateMove();
after, the mesh still disappears.
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