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Author Topic: detach from cal3d  (Read 1639 times)
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« on: October 29, 2006, 12:23:06 am »


   I want to detach an object from a cal3d animated object, so I read page 4.14.3 in the user guide.  At the bottom of that page, it shows how to detach and delete the object.  What if I don't want to delete the object?  Right now, I do

mesh->QuerySceneNode ()->SetParent (0);
sock->SetMeshWrapper( 0 );

but then the mesh completely disappears from the scene.  Even if I do


after, the mesh still disappears.
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