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Author Topic: clipping distance  (Read 2649 times)
Panch
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« on: July 02, 2007, 06:09:00 pm »

Hiya Smiley

I've added a second view with a second camera to create a 'minimap/compass' sort of thing. but it is being clipped off, normally behind the geometry of what ever terrain or objects are in the level i've loaded. I've messed around with trying to set the FarPlane to 0 in attempt to not have this 2nd view/camera clipped. Is there any way to set like a clipping priority or have one view always be 'on top' of another/edit the render priority for the camera/iView through code (not in a xml file)?

Thanks!
« Last Edit: July 03, 2007, 06:27:08 pm by Panch » Logged
Panch
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Posts: 80


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« Reply #1 on: July 09, 2007, 03:38:27 am »

NM, I got it thanks!
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