Crystal Space
Welcome, Guest. Please login or register.
November 17, 2017, 06:32:40 pm

Login with username, password and session length
Search:     Advanced search
9081 Posts in 2051 Topics by 80320 Members
Latest Member: Malenahdhb
* Home Help Search Login Register
+  Crystal Space
|-+  Associate Projects
| |-+  CEL Discussion
| | |-+  2D sprites in a 3D world...
« previous next »
Pages: [1] Print
Author Topic: 2D sprites in a 3D world...  (Read 5392 times)
Grungi Ankhfire
Posts: 1

View Profile Email
« on: September 04, 2007, 03:59:05 pm »

First, hello !

Then, a question : I'm trying to make a little game to gain some skill with both CS and CEL, and the goal is to have the player represented by a 2D sprite, but within a 3D world. Kind of like Xenogears (on Playstation) or Ragnarök online. But, trying to use a Sprite2D as the player entity didn't work (I'm currently using b2cs to try things out).

So, is there something special to do in order to have a nice little 2D sprite running and jumping around ? Or does it involve writing special behaviours and/or property classes ?

Posts: 2

View Profile Email
« Reply #1 on: November 05, 2007, 07:44:22 pm »

I'm interested in this as well. Have you tried using a textured plane? This ais something I will be testing over the next few days.

The plane would act like a sprite but in a 3d way. I suppose it depends how you wish to use your "3D" sprite.

The texture applied to the plane could be swapped over time to create an animated sprite... I assume.

Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 5.61 seconds with 17 queries.