I figured out that I needed to do the UV face select, and assign a texture to each face for the materialMap, and Vertex paint for the baseMap, but now i'm getting warnings.
blend2cs warns for each (x,y) that it can't find geometry for heightmap.
If i have a terrain_resoultion of say, 16, it produces 16*16 warnings.
Do I need to do more to my plane mesh in Blender? I'm a little lost...
Can I see the .blend file? You can email it to email@example.com