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2D sprites in a 3D world...
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Topic: 2D sprites in a 3D world... (Read 3719 times)
Grungi Ankhfire
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Posts: 1
2D sprites in a 3D world...
«
on:
September 04, 2007, 03:59:05 pm »
First, hello !
Then, a question : I'm trying to make a little game to gain some skill with both CS and CEL, and the goal is to have the player represented by a 2D sprite, but within a 3D world. Kind of like Xenogears (on Playstation) or Ragnarök online. But, trying to use a Sprite2D as the player entity didn't work (I'm currently using b2cs to try things out).
So, is there something special to do in order to have a nice little 2D sprite running and jumping around ? Or does it involve writing special behaviours and/or property classes ?
Regards
Grungi
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M@b
Newbie
Posts: 2
Re: 2D sprites in a 3D world...
«
Reply #1 on:
November 05, 2007, 07:44:22 pm »
I'm interested in this as well. Have you tried using a textured plane? This ais something I will be testing over the next few days.
The plane would act like a sprite but in a 3d way. I suppose it depends how you wish to use your "3D" sprite.
The texture applied to the plane could be swapped over time to create an animated sprite... I assume.
-M@
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