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How do I actually start something?
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Topic: How do I actually start something? (Read 2234 times)
Newbie
Posts: 2
How do I actually start something?
«
on:
October 28, 2007, 09:34:20 pm »
Hey all,
I'm new to Crystal Space, as you could probably tell from the question I'm asking. I just download the 1.2 Crystal Space Source Archive, and am completely lost as to what my next step is so that I can actually start my game. I'm by no means new to game programming, but a little bit lost when it comes to new engines, or w/e the correct term for Crystal Space would be. Any and all help would be much appreciated.
Thanks,
Merc
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bookeater2
Newbie
Posts: 45
Re: How do I actually start something?
«
Reply #1 on:
October 28, 2007, 10:35:03 pm »
after building the source look at simple1, simplemap, and walktest.exe and get familiar with those, then depending on what compiler you are using you can start a new project and copy the tutorial code to get started. Then you might want to look into how you are going to make maps models etc.
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Newbie
Posts: 2
Re: How do I actually start something?
«
Reply #2 on:
October 28, 2007, 11:37:41 pm »
Where would i go to build the source? Is there anything within the zip file, or would I have to use a compiler already on my computer? If so, what would I load into it to build? Sorry for so many questions, but there is a small gap in my game development knowledge, and this is it =/
Thanks,
Merc
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Darek
Newbie
Posts: 48
Re: How do I actually start something?
«
Reply #3 on:
October 29, 2007, 01:41:52 am »
You can read Documentation and Tutorials section on the www site.
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