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Author Topic: creating terrain  (Read 4325 times)
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« on: October 31, 2007, 11:10:49 am »

where can i find some documents or tutorials about creating terrain (heightmaps, xml syntax for celstart etc) for crystalspace?
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« Reply #1 on: February 23, 2008, 10:03:05 pm »

Using blender2crystal it should be possible to export a terrain created in blender (there are blender plugins to do that).
See, there are a few "terrain" examples there.
One can also study/copy one the CS/data/terrain?/ map and go from there, but that's not ideal.
I believe the heightmapgen tool found in CS creates heightmap and required stuff from a regular mesh.
Finally, there's the basemapgen which is quite useful to generate the basemap (texture as seen from great distance) for a terrain,
based on the materials from the material map.

The prefered way is indeed the Blender & blender2crystal way. This allows easy modifications.
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