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Author Topic: 2D sprites in a 3D world...  (Read 4049 times)
Grungi Ankhfire
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« on: September 04, 2007, 03:59:05 pm »

First, hello !

Then, a question : I'm trying to make a little game to gain some skill with both CS and CEL, and the goal is to have the player represented by a 2D sprite, but within a 3D world. Kind of like Xenogears (on Playstation) or Ragnarök online. But, trying to use a Sprite2D as the player entity didn't work (I'm currently using b2cs to try things out).

So, is there something special to do in order to have a nice little 2D sprite running and jumping around ? Or does it involve writing special behaviours and/or property classes ?

Regards
Grungi
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M@b
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« Reply #1 on: November 05, 2007, 07:44:22 pm »

I'm interested in this as well. Have you tried using a textured plane? This ais something I will be testing over the next few days.

The plane would act like a sprite but in a 3d way. I suppose it depends how you wish to use your "3D" sprite.

The texture applied to the plane could be swapped over time to create an animated sprite... I assume.

-M@
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