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no alpha
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Topic: no alpha (Read 2805 times)
SkyFox
Newbie
Posts: 47
no alpha
«
on:
November 04, 2007, 02:16:54 pm »
Hello, I tried to make a window with blender2crystal 6.0 on my blender 2.34, so I used a transparant PNG image and the light_spec_bumbmap.xml shader. The thing is, the window is not transparant in the walktest.
My renderloop is shadowed.
Is there some way to get my window mesh transparant? I'm planning to use other transparant PNG images as well for grass and leaves.
«
Last Edit: November 04, 2007, 08:55:43 pm by SkyFox
»
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bookeater2
Newbie
Posts: 45
Re: no alpha
«
Reply #1 on:
November 04, 2007, 05:25:22 pm »
I know it will normally show pngs transparently, is it with the light_spec_bumbmap shader only that it has a problem?
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SkyFox
Newbie
Posts: 47
Re: no alpha
«
Reply #2 on:
November 04, 2007, 08:54:42 pm »
It is not transparant in normal bumbmap either.
But my actual goal is making the window partly transparant and partly world reflective. So I will probably change shaders again.
«
Last Edit: November 05, 2007, 08:26:34 am by SkyFox
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