CELstart is a precompiled CS+CEL combined.
Believe it or not, that isn't particularly clear, but I appreciate learning that.
What is not clear about it?
Here's the description of CELStart from the front page:
CELstart is a CEL-based environment for self-contained game packages, allowing easy game creation via scripting, thereby making the development process easier for those less proficient with C++. The package nature of games also make distribution simple.
Nothing in that tells me that it has precompiled versions of CS and CEL combined. It "implies" that CEL and possibly CS are used as part of the setup. I "personally" think something like the following would be clearer:
CELstart is designed to allow easy game creation via scripting by packaging pre-compiled versions of CEL and CS for the game developer. This package-based setup also makes distribution of CELstart games simpler.
Again, just my .02 worth on the subject...
Blender is useful for creating models but it is optional.
So what would you recommend for a tutorial showing how to use CELstart to write a game as opposed to using it to play one?
On the blender2crystal site (
http://b2cs.delcorp.org/index.php/Main_Page) you can find tutorials on that. Basically you work mostly in Blender and then using some text editor you make XML or python scripts for the game logic.
OK, I'll take a look at that. Thanks again for the time and help! Hopefully the game I produce will make the effort worthwhile (design and script is an exploration game set in a summer camp for disabled kids).