Crystalspace 1.2
blender2crystal 6.0 rc2
Hello everybody, I have a mystery.
I'm using the shadowed renderloop in a mapfile I have created with blender2crystal. The map contains five meshes with bumbmap shader, like the image below and one mesh with paralax shader, like shown below.
When I run the map in the walktest, it runs just fine. However, when I run it in my own app like this:
vfs->ChDir ("/lev/simple");
if (!loader->LoadMapFile ("world")) ReportError("Error couldn't load level!");
then on runtime I get the warning:
crystalspace.engine.warning:
Couldn't load cached lighting for 6 object(s). Use ~relight to calculate lighting.
Why would you be doing something wrong? To avoid that warning just do as it says. i.e. use -relight.
Greetings,