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Terrain2 ... some questions
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Topic: Terrain2 ... some questions (Read 1292 times)
maharaja
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Posts: 52
Terrain2 ... some questions
«
on:
November 28, 2007, 11:10:27 am »
Hi,
I need to render enormous terrains so I decided to start using terrain2 as it seems to provide just what I need (grid etc.)
After reading the complete deails in the manual and looking through the xml in terraini sample, I still have a few questions as follows:
1. Do I understand correctly that the 'gridsize' of each 'cell' would basically always be the same as the x,y size of the height-map? So if your height-map for that cell is 64x64 then the grid-size would also be 64x64 and if height-map is 128x128 then grid would also be 128x128 and so on ?
2. The 'position' of a cell is defined relative to the center of the entire terrain mesh. This is fine for terrains with 2x2 or 4x4 cells. But what if we have a 3x3, meaning a total of 9 cells? There is no 'center' as such unless we count from the 4 corners of the cell that is in the middle. Same would be the case with any odd-number x odd-number grid.
3. <maxloadedcells> defines the maximum cells to pre-load. But if <maxloadedcells> is 20 what does it exectly mean? 20 cells in which direction or what grid format? No grid size would total up to 20 cells.
Well, this is probably all I need to know before jumping off to use terrain2, though I might have more questions later.
Many thanks in advance.
/regards
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