Thanks Darek, I didn't even think I should dig that way...
However can you please give a couple of examples?
Like one for when actual "jump" sequence starts, for example, 0.5 seconds after animation start. Is this what you meant BTW?
Second one, as fas as I understand, is when it checks if the character is walking and then if it's true then it starts certain sequence, but can you give an example since I even wasn't able to figure-out how to zoom camera...
OffTopic:
BTW about camera zoom, is this depends on camera mode? I suspect that every "default" camera uses
<var name="camoffs_opt" value="4.0"/> and
<var name="camdist_opt" value="13.0"/>
still I was able to rotate camera, but was able to zoom only to one more position (2 positions total: "default" and "close") without even being able to zoom-out back from "close" to "default". with this:
<event name="pccommandinput_camclose1">
<property propclass="?pccam" id="propid(distance)" value="-0.5" />
</event>
<event name="pccommandinput_camclose0">
<property propclass="?pccam" id="propid(distance)" value="0.0" />
</event>
...
<event name="pccommandinput_camfar1">
<property propclass="?pccam" id="propid(distance)" value="0.5" />
</event>
<event name="pccommandinput_camfar0">
<property propclass="?pccam" id="propid(distance)" value="0.0" />
</event>
Yes I'm still quite dumb in this...