The first part of the plugin is finished; the mesh is correct and the UV's too. Right now it writes *all* points in each triangle of the object, so for a cube, for example, it writes 36 points, some of them redundant. I'm coding it to optimize the output so only unique points are exported (must be very easy, but it is turning to be a nightmare!). Suppose next step will be submeshes; where are they documented? Only found reference to them in
http://cel.crystalspace3d.org/docs/online/manual/MeshObject-Genmesh.html but not a word about indexbuffers as suggested by bookeater2 in
http://cel.crystalspace3d.org/docs/online/manual/MeshObject-Genmesh.html How indexbuffer (components, type, indices ... ) work?
Thanks
Dan