Crystal Space
Welcome, Guest. Please login or register.
July 29, 2014, 01:44:05 am

Login with username, password and session length
Search:     Advanced search
9005 Posts in 2043 Topics by 8249 Members
Latest Member: Melonyapperson
* Home Help Search Login Register
+  Crystal Space
|-+  Crystal Space Projects
| |-+  WIP Projects
| | |-+  My first game: Crystal Space Monopoly
« previous next »
Pages: [1] Print
Author Topic: My first game: Crystal Space Monopoly  (Read 9173 times)
didu
Newbie
*
Posts: 5


View Profile Email
« on: December 13, 2007, 09:13:04 am »

Hi guys,

Allow me to introduce my first WIP game: Crystal Space Monopoly (csmonopoly).

Concept

CSMonopoly is a free monopoly game based on an 8-year old commercial game called Richman-4 which was developed by Softstar. This game vastly differs from traditional board or electronic monopoly games in 4 ways.

Firstly, this game is semi-3D. The environment of this game is fully 3D, but the characters are restricted to moving on a 2D surface. The characters themselves are fully animated 3D avatars with a few built-in animated moves. The buildings in this game are also fully 3D.

Secondly, the fate of the players now depends much less than the throwing of the dice. On top of money, players can also acquire "street credits" on various spots of the map. The street credits allow a player to buy magic cards and tools which they can use to provide additional aids to themselves, or impede the progress of other players. For example, you can use the hibernation card to cause all the other players to sleep for 5 days while you paint the town red, or you can blast a player with a missile and send him to the hospital for 3 days.

Thirdly, there are also a dozen types of non-traditional locations available on the maps. These locations can generate different types of random events that can affect some or all the players in the game. For example, the Luck square will generate a random event for the player on it, and could send him/her to jail or award him/her lots of money. The lottery square allows you to buy a lotto ticket which could translate to a big fortune. You could also buy and sell stocks from the stock market, or borrow money from the bank.

Finally, there are some additional non-player characters randomly distributed on the map. These include gods and street gangs. Players that stop at the square of a god would have the god attached to them for 7 days, and that could be 7 days of fortune or 7 days of bad luck. Street gangs tend to beat up and rob players who are unfortunate enough to cross paths with them, however, they could also be hired to do your biddings.

----

Development:

This game follows a similar production pipeline as the newly announced Apricot project. In other words, the code is written using the Crystal Space game engine, but the contents are created with Blender and converted to CS data using b2cs. Furthermore, the actual code is written in Python using CS's python bindings.

Additionally, I have written a map editor for creating maps of the monopoly world, and this editor is written in Jython code.

Here is a screenshot of the map editor:




Here are some screenshots of the game, note that the map is really at its bare bone stage and looks rather unimpressive. All the buildings are fillers generated from Blender geom primitives.






----
Status:

As the screenshots indicate, the game is in its early stages of development. I've solved most of the CS related hurdles for the most fundamental aspects of the game, and I will be starting to work on the GUI interfaces and actual game logic soon.

The project is now hosted on sourceforge, here is the project website:

http://csmonopoly.sourceforge.net/

You are free to use svn to check out the code to have a look.

---
Goals

I hope to release this game under GPL license, and make it a package for Linux. The first major milestone is to finish the local player game and have 3 maps. The second major milestone is to finish the network player game and have 5 maps.

---
What you can do ...

Any help would be greatly noted and appreciated. As I said, this is a free open source game, and any contribution is welcome. However, as you can see, this is a rather small game and its success would ultimately be determined by the artwork. Since I have absolutely no artistic bones in my body, I'm hoping that people from this forum would be able to provide some help, and this may also be an opportunity for you to gain some experiences in game development. In particular, the following types of talents are mostly needed for now:

    * 3D artists who know how to use Blender
    * 2D artists who can draw stuff
    * Musicians who can compose game music and sound effects
    * Python coders who have some experience in Crystal Space

Anyway, thanks for reading, and please let me know if you are interested in getting involved.

-D
Logged
Darek
Newbie
*
Posts: 48



View Profile
« Reply #1 on: December 14, 2007, 11:21:28 am »

Good luck with project, sounds cool.
Logged
didu
Newbie
*
Posts: 5


View Profile Email
« Reply #2 on: December 14, 2007, 01:16:45 pm »

thanks a lot! let me know if you'd like to get involved!
Logged
Newbie
*
Posts: 5


View Profile Email
« Reply #3 on: December 31, 2007, 09:45:50 pm »

i am good with blender so i will help with that if you want me to,

just tell me what you need done, then ill do it in blender and give the blend to you to export it to cs
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 7.317 seconds with 16 queries.