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get shaders
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Topic: get shaders (Read 4925 times)
SkyFox
Newbie
Posts: 47
get shaders
«
on:
January 05, 2008, 03:25:43 pm »
Hello, I was just wondering. Is there somewhere a website that has a bunch of shaders that this engine supports?
Like the furr shader or a normal mapping shader perhaps?
I don't know what shader formats CS supports, so I don't really know what to google on.
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Last Edit: January 06, 2008, 12:20:44 am by SkyFox
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Darek
Newbie
Posts: 48
Re: get shaders
«
Reply #1 on:
January 08, 2008, 04:10:11 pm »
Cg shaders, thousands laying over internet.
But also you need to write small wrapper for them to connect CS.
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SkyFox
Newbie
Posts: 47
Re: get shaders
«
Reply #2 on:
January 10, 2008, 10:28:11 am »
So you know a little bit about writing shaders. Could you tell me the page you found that information about shader wrappers? Those wrappers are xml right?
'cos I don't know anything about shader coding, or how to write a wrapper. The CS manual doesn't seem to have much examples, or clear information about shader coding. And nothing is said about shader wrappers that are needed. I usually just try out the present shaders in blender2crystal on my models, but that's very restricting since they all look pretty much the same and others just give black meshes.
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Last Edit: January 15, 2008, 06:55:58 pm by SkyFox
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Darek
Newbie
Posts: 48
Re: get shaders
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Reply #3 on:
January 13, 2008, 11:50:51 am »
CS docs says enough about shaders and it's also self-explanatory when you know Cg language. There are also two movies from CS conference about this. Dig CS site for this.
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SkyFox
Newbie
Posts: 47
Re: get shaders
«
Reply #4 on:
January 16, 2008, 08:34:27 am »
I see Cg creates pixel shaders as well. But in the "CS\data\shader" directory all shaders seem to be vertex shaders(return value seems to be a vertex). Wonder if CS supports pixel shaders as well.
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Last Edit: January 16, 2008, 07:22:35 pm by SkyFox
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bookeater2
Newbie
Posts: 45
Re: get shaders
«
Reply #5 on:
January 18, 2008, 07:29:14 pm »
yes, it supports them, this is where you could find one as far as I know
CS\data\shader\specular\specular.cgfp
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