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Anything similar to iPcMeshSelect in CEL but for mouse overs?
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Topic: Anything similar to iPcMeshSelect in CEL but for mouse overs? (Read 1673 times)
Panch
Jr. Member
Posts: 80
Anything similar to iPcMeshSelect in CEL but for mouse overs?
«
on:
January 31, 2008, 04:41:32 am »
I'm trying to do a few things and it looks like iPcMeshSelect will do most of them but I'd like to invoke a shader on a mesh when a mouse mouses over that mesh for things like showing the player what can be selected and what not. I'd also like to use it for changing the mouse icon from say a standard icon to a fight icon.
So is there similar property class?
Thanks!
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jorrit
Administrator
Hero Member
Posts: 1703
Re: Anything similar to iPcMeshSelect in CEL but for mouse overs?
«
Reply #1 on:
January 31, 2008, 06:48:47 am »
pcmeshsel can do that as well. It has a 'pcmeshsel_move' message. This is not send by default but only if you enable it using the 'sendmove' property.
Greetings,
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Panch
Jr. Member
Posts: 80
Re: Anything similar to iPcMeshSelect in CEL but for mouse overs?
«
Reply #2 on:
January 31, 2008, 06:43:53 pm »
Awesome thanks!
Now it's just a matter of whats easier: calculating the mouse position over the mesh position, or implementing CEL where I haven't yet.
Thanks again
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