Crystal Space
Welcome, Guest. Please login or register.
November 27, 2014, 06:23:44 pm

Login with username, password and session length
Search:     Advanced search
9026 Posts in 2046 Topics by 9147 Members
Latest Member: Nikitaen
* Home Help Search Login Register
+  Crystal Space
|-+  Crystal Space Development
| |-+  Support
| | |-+  Anything similar to iPcMeshSelect in CEL but for mouse overs?
« previous next »
Pages: [1] Print
Author Topic: Anything similar to iPcMeshSelect in CEL but for mouse overs?  (Read 1805 times)
Panch
Jr. Member
**
Posts: 80


View Profile Email
« on: January 31, 2008, 04:41:32 am »

I'm trying to do a few things and it looks like iPcMeshSelect will do most of them but I'd like to invoke a shader on a mesh when a mouse mouses over that mesh for things like showing the player what can be selected and what not. I'd also like to use it for changing the mouse icon from say a standard icon to a fight icon.

So is there similar property class?

Thanks!
Logged
jorrit
Administrator
Hero Member
*****
Posts: 1706


View Profile
« Reply #1 on: January 31, 2008, 06:48:47 am »

pcmeshsel can do that as well. It has a 'pcmeshsel_move' message. This is not send by default but only if you enable it using the 'sendmove' property.

Greetings,
Logged
Panch
Jr. Member
**
Posts: 80


View Profile Email
« Reply #2 on: January 31, 2008, 06:43:53 pm »

Awesome thanks!

Now it's just a matter of whats easier: calculating the mouse position over the mesh position, or implementing CEL where I haven't yet.

Thanks again Smiley
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 3.151 seconds with 15 queries.