Crystal Space
Welcome,
Guest
. Please
login
or
register
.
May 25, 2013, 03:47:26 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
9224
Posts in
2230
Topics by
5389
Members
Latest Member:
Sandradhernandez
Crystal Space
Crystal Space Development
Game Content Creation
standard and diffuse
« previous
next »
Pages:
[
1
]
Author
Topic: standard and diffuse (Read 4015 times)
SkyFox
Newbie
Posts: 47
standard and diffuse
«
on:
January 15, 2008, 10:26:24 am »
Hello everyone,
I'm using blender2crystal and I've noticed that, when using certain renderloops, every mesh can be given three shaders instead of one. A standard shader, diffuse and ambient. I always set the ambient shader to the vacancy of ambient, because if this place is unoccupied the mesh seems to get all black. It doesn't seem to matter what's put there tough.
Diffuse is a big riddle to me, because according to wikipedia diffuse lighting of a surface is calculated by dotting the light unit vector with the surface normal unit vector. But assigning shaders to the diffuse vacancy doesn't seem to do anything.
Then there's the standard vacancy. Every shader that is put there works differently. But I've got no idea how that one calculates lighting.
What I would like to find is some page, explaining these things. Because on the blender2crystal site I can't really find complete information about this.
Thanks.
«
Last Edit: January 15, 2008, 10:28:15 am by SkyFox
»
Logged
Vincent
Full Member
Posts: 191
Re: standard and diffuse
«
Reply #1 on:
February 23, 2008, 06:52:48 pm »
This page
http://vaalnor.mine.nu/psdoc/?q=node/48
may shed some light (sic) on the subject...
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Crystal Space Development
-----------------------------
=> General Crystal Space Discussion
=> Support
-----------------------------
Crystal Space Project Development
-----------------------------
=> Feature Requests
=> Plugins
=> Bug Reports
-----------------------------
Crystal Space Development
-----------------------------
=> Game Content Creation
-----------------------------
Miscellaneous
-----------------------------
=> Article/Tutorial Requests
=> Article/Tutorial Discussion
-----------------------------
Crystal Space Project Development
-----------------------------
=> Development Discussion
-----------------------------
Crystal Space Projects
-----------------------------
=> Project Discussion
=> WIP Projects
=> Finished Projects
-----------------------------
Associate Projects
-----------------------------
=> CEL Discussion
=> Crystal Core Discussion
=> CrystalBlend Discussion
-----------------------------
Crystal Space Project Development
-----------------------------
=> Google Summer of Code
-----------------------------
Associate Projects
-----------------------------
=> Apricot (Open Game)
=> Ares Project
Loading...