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Author Topic: The Crystal Scrolls - an open source Morrowind engine  (Read 17820 times)
Mark76
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« on: August 03, 2008, 08:47:41 am »

Hello everybody,

I would like to introduce my own pet project, which is an open source engine capable of playing The Elder Scrolls 3: Morrowind (plus expansions plus plug-ins), using Crystal Space for the graphics (and possibly sound). At the moment, I have a mostly working terrain renderer, based on a slightly modified terrain2 plugin, and a basic NIF importer (no animations, no particles, no fancy stuff). Multiple master/plugins files are also partially working.




I am currently gearing towards a first public release, but a few things still need to be done before. Since I am working with a modified CS 1.4 snapshot, I am aiming to get at least some of my hacks into the official engine, because otherwise, it would be very difficult to distribute in source code form. The following points should be very useful for other applications as well:

- My local copy of the terrain2 plugin now supports adding terrain cells on the fly, even after the terrain mesh object has been generated. (I also fixed a bug for failing collision detection at negative heightmap values.)
- I have hacked support for non-ZIP archives into the VFS plugin, based on two new interfaces.

I would appreciate any kind of help getting getting these modifications into CS. Of course, any kind of feedback is also welcome!


Mark
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Vincent
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« Reply #1 on: August 03, 2008, 12:48:59 pm »

Hello !

  It looks like an interesting and ambitious project.
The best way to get your modifications integrated in CS would be to first create patches
against CS trunk/1.9, then post those in CS Trac which is at https://www.crystalspace3d.org/trac/CS/timeline.
Then explain your mods in a post on CS devel mailing list, and try to catch thebolt and/or res2k on IRC since they know terrain2 well.

Best wishes for your project, looks great smiley
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Mark76
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« Reply #2 on: September 07, 2008, 08:08:56 pm »

The first release of my program is available! Get it at www.sourceforge.net/projects/crystalscrolls

Sorry, but there is no installer (yet). You will need to download and install the Visual C++ 2008 runtime from Microsoft; all other dependencies are included. Unzip the file whereever you want, edit the "crystalscrolls.cfg" file to point to your Morrowind install, and start the application with a double-click on "crystalscrolls.bat". This should set up the environment variables so the exe finds all DLLs.

An installer is under construction. Have fun!
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Kriss
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« Reply #3 on: October 17, 2008, 02:39:28 pm »

Interesting project...
Downloaded it already and will check it soon.
Will it always be dependent on VC 2008 SDK?
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bigbigchina7
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« Reply #4 on: March 31, 2010, 08:16:50 am »

it's cool .thanks for your post .
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Replica handbag
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« Reply #5 on: March 31, 2010, 08:17:43 am »

It looks very funny and I like it, if you can give more image and informations, it willl be better. Anyway,thank you very much!
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Monday
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« Reply #6 on: March 31, 2010, 08:58:19 am »

Waiting for you at an early date
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Achhadchi
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« Reply #7 on: April 04, 2013, 05:54:34 pm »

did you tried to create patches
against CS trunk/1.9
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Cuongtl
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« Reply #8 on: January 14, 2014, 10:46:09 am »

lok so impressive, make a path for some game (diablo, titan quest) maybe improve your level more
i think so.
« Last Edit: June 13, 2014, 11:09:12 am by Cuongtl » Logged

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