So that's it really... I just compiled CrystalSpace and am trying to get started (a complete noob with CS here) and the window says:
$ ./walktest.exe -verbose=-scf
VFS_NOTIFY: loaded configuration file: c:\Program Files (x86)\CS\crystalspace-sr
c-1.2.1\vfs.cfg
DEBUG: Sound System Software Renderer Initializing...
crystalspace.system:
World saving enabled.
Crystal Space version 1.2.1 [Win32-x86-GCC] (Tue 22-Apr-2008).
Created by Jorrit Tyberghein and others...
crystalspace.graphics3d.opengl:
Texture LOD bias -0.3
void csDetectDriver::ScanForDriver(): found DLL 'nvogl32.dll'
crystalspace.canvas.openglwin:
GL driver: nvogl32.dll 6.14.11.6926
crystalspace.canvas.openglcommon.driverdb:
Applied: NVidia: RECT texture extension apparently broken
crystalspace.canvas.openglcommon:
OpenGL renderer: Quadro FX 1700/PCI/SSE2 (vendor: NVIDIA Corporation)
version 2.1.2
Using windowed mode at resolution 640x480.
Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 64
AccumAlpha: 16 MultiSamples: 0
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_multitexture' found and used.
GL Extension 'GL_ARB_texture_env_combine' found and used.
GL Extension 'GL_ARB_multisample' found and used.
crystalspace.canvas.openglcommon:
Multisample: disabled
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_fragment_program' found and used.
crystalspace.canvas.openglcommon.fontcache:
Text drawing method: Multitexturing
crystalspace.canvas.opengl.extmgr:
WGL Extension 'WGL_ARB_extensions_string' found and used.
WGL Extension 'WGL_EXT_swap_control' found and used.
crystalspace.canvas.openglwin:
VSync is disabled.
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_version_1_2' found and used.
GL Extension 'GL_ARB_texture_cube_map' found and used.
GL Extension 'GL_EXT_texture3D' found and used.
GL Extension 'GL_ARB_vertex_buffer_object' found and used.
GL Extension 'GL_SGIS_generate_mipmap' found and used.
GL Extension 'GL_EXT_texture_filter_anisotropic' found and used.
GL Extension 'GL_EXT_texture_lod_bias' found and used.
GL Extension 'GL_ARB_point_parameters' found and used.
GL Extension 'GL_ARB_point_sprite' found, but not used.
GL Extension 'GL_EXT_framebuffer_object' found and used.
GL Extension 'GL_ARB_texture_non_power_of_two' found and used.
GL Extension 'GL_ARB_vertex_program' found and used.
GL Extension 'GL_EXT_secondary_color' found and used.
crystalspace.graphics3d.opengl:
Maximum texture size is 8192x8192
Using VBO with 64 MB of VBO memory
Stencil clipping is used for objects >= 50 triangles.
Clearing Z buffer when stencil clear is needed enabled
crystalspace.graphics3d.shadermgr:
Loaded compiler plugin crystalspace.graphics3d.shadercompiler.xmlshader,
compiler: XMLShader
crystalspace.canvas.opengl.extmgr:
GL Extension 'GL_ARB_texture_compression' found and used.
GL Extension 'GL_EXT_texture_compression_s3tc' found and used.
GL Extension 'GL_EXT_abgr' found and used.
crystalspace.graphics3d.opengl:
Render-to-texture backend: EXT_framebuffer_object
Delayed buffer swapping: disabled
AFP DrawPixmap() workaround: disabled
"Forceful" fixed function enable: no
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader std_lighting_fixed: 8 variations, 1 ms
Shader std_lighting: 48 variations, 21 ms
Shader std_lighting_portal: unvarying, 0 ms
crystalspace.system:
Loading map 'castle'.
crystalspace.graphics3d.shadercompiler.xmlshader:
Shader std_lighting_fixed: 8 variations, 2 ms
Shader std_lighting: 48 variations, 16 ms
Shader std_lighting_portal: unvarying, 0 ms
Shader light: unvarying, 3 ms
Shader light_bumpmap: unvarying, 14 ms
Shader light_spec_bumpmap: 2 variations, 19 ms
Shader parallaxAtt: 2 variations, 25 ms
Shader ambient: 9 variations, 0 ms
Shader std_lighting: 48 variations, 11 ms
System:
- Version of CS: 1.2.1
- Version of winlibs package (if on windows): 1.2.002
- Operating system: Windows XP x64 (using cygwin)
- Compiler: gcc 3.4.4 (but maybe this is the 32-bit compiler? I'm usually a java developer)
- Video card: NVidia Quadro FX 1700
- Driver: 6.14.11.6926 (12/13/2007)
I thought maybe it was still computing lighting stuff, so I let it continue. It sat there for a few hours and did nothing.
One interesting thing is that I'm actually on a 64-bit machine, but CS is installed in c:\Program Files (x86)\CS and the nvidia driver it wants to get is the 32 bit one (I presume) nvogl32.dll.
So, any thoughts?