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how to catch the move event every frame when entity moving?
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Topic: how to catch the move event every frame when entity moving? (Read 1414 times)
Jr. Member
Posts: 81
how to catch the move event every frame when entity moving?
«
on:
October 06, 2008, 03:22:29 pm »
I am new in CEL;
Now I can complete to bind keybord with entity's behavior, but i don't know how to catch the event (such as how to get the position of the entity during the moving, or how to get the time during the moving ) in every when the entity is moving which controled by the player.
I don't know which functions can I use to catch the event every frame when the entity is moving in c++ ??
Please help me!!
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Vincent
Full Member
Posts: 191
Re: how to catch the move event every frame when entity moving?
«
Reply #1 on:
October 20, 2008, 07:44:44 pm »
What property class are you using for movement ? pcmove.linear/pclinearmovement ?
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