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Author Topic: how to catch the move event every frame when entity moving?  (Read 2047 times)
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« on: October 06, 2008, 03:22:29 pm »

   I am new in CEL;

   Now I can complete to bind keybord with entity's behavior, but i don't know how to catch the event (such as how to get the position of the entity during the moving, or how to get the time during the moving ) in every when the entity is moving which controled by the player.
   I don't know which functions can I use to catch the event  every frame when the entity is moving in c++ ??
   Please help me!!
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« Reply #1 on: October 20, 2008, 07:44:44 pm »

What property class are you using for movement ? pcmove.linear/pclinearmovement ?
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