Generally speaking, you need to use the appropriate method from the propertyclass used
for the camera and/or actor movement. In the case of walktut, it's iPcLinearMovement,
and you'd need to use GetPosition() or GetFullPosition().
http://www.crystalspace3d.org/cel/docs/online/api/structiPcLinearMovement.htmlFor the camera, it would be iPcCamera::GetCamera() then iCamera::GetTransform ().GetOrigin ()