i want to compile crystalSpace and CEL with ODE support. I want to develop a game with physics for study. I work on a gentoo linux, build-environment automake and jam is installed.
That is what i have done:
get ode source, version 0.8
svn co https://opende.svn.sourceforge.net/svnroot/opende/trunk opende
i downloaded crystalspace-src-1.2.1
.first configure and compile ODE
all done, no problemsecond, configure and compile crystalspace
from the configuration output:
checking for ode-config... ode-config
checking for libode... yes
checking if libode is built with OPCODE support... yes
checking if libode is sufficiently recent... yes
then compiled it
everythings works without problemsthird: Compile CEL
It compiles, everything seems fine. I can start demos with celstart
(i.e. celdemo.celzip, shadertest.celzip), but when i want to start the physicsdemo.celzip
i got the error that ode is not found.
could not load plugin 'crystalspace.dynamics.ode'
i found no tutorial or wiki entry that shows how i had to build ode, crystalspace and cel together. Only in README and INSTALL files there was sometimes a hint.
Can someone help me ? Don't know what is going wrong . . . any suggestions ?