Crystal Space
Welcome, Guest. Please login or register.
August 05, 2015, 09:29:02 am

Login with username, password and session length
Search:     Advanced search
9087 Posts in 2087 Topics by 10144 Members
Latest Member: Bradleyclarke
* Home Help Search Login Register
+  Crystal Space
|-+  Crystal Space Development
| |-+  Game Content Creation
| | |-+  Terraforming?
« previous next »
Pages: [1] Print
Author Topic: Terraforming?  (Read 3861 times)
Posts: 1

View Profile Email
« on: January 05, 2009, 10:09:39 pm »

Hi, I am currently evaluating Crystalspace for use in an upcoming project where one of the main features will be terraforming. Rather than dive straight into the code I thought I'd ask here first... Can this be done at all in Crystalspace?

I basically want to be able to change textures and raise and lower terrain of varying sizes during runtime.
Is this something that is already "available" or would it require large modifications to the engine?


Full Member
Posts: 191

View Profile WWW
« Reply #1 on: January 12, 2009, 07:33:12 pm »


  as far as I know, modifying terrain2 mesh at run time is not so easy (since it uses heightmaps), but might be feasible.
Try catching thebolt on IRC (#crystalspace @, he should know better wink
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 5.274 seconds with 16 queries.