Crystal Space
Welcome, Guest. Please login or register.
October 24, 2017, 03:22:22 am

Login with username, password and session length
Search:     Advanced search
9063 Posts in 2051 Topics by 77929 Members
Latest Member: Joankaarduin782
* Home Help Search Login Register
+  Crystal Space
|-+  Crystal Space Project Development
| |-+  Development Discussion
| | |-+  A Dark world
« previous next »
Pages: [1] Print
Author Topic: A Dark world  (Read 6657 times)
Posts: 2

View Profile Email
« on: March 21, 2009, 10:27:55 am »


I want to create a really dark world... Though when I create no lights in the engine it's still bright, I tried to set the Ambient light to csColor(0, 0, 0) though no success.
Anyone knows how to get that effect I want?


Hmm it seems like it works now, though I haven't changed the code at all? I'd like to know as of why it did like this? I don't like irregular behaviour Tongue
« Last Edit: March 21, 2009, 01:07:16 pm by Groogy » Logged
Full Member
Posts: 191

View Profile WWW
« Reply #1 on: May 18, 2009, 07:36:35 pm »


  it's a bit hard to say without knowing the CS version you use (and revision if it's a SVN checkout).
One possibility is that you previously had some lights in the level and relit the map (thus generating lightmaps).
When later the light was removed, the lightmaps had to be deleted or recomputed for the change to be apparent.
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 5.169 seconds with 16 queries.