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CS::Geometry::Triangulate3D
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Topic: CS::Geometry::Triangulate3D (Read 2184 times)
Julia
Newbie
Posts: 11
CS::Geometry::Triangulate3D
«
on:
April 20, 2009, 11:11:29 am »
Hi,
i have seen that this method does not yet work correctly. What are the main mistakes? Can i use it for triangulate planar convex and concave polygons of n vertices?
Thanks.
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Vincent
Full Member
Posts: 191
Re: CS::Geometry::Triangulate3D
«
Reply #1 on:
May 14, 2009, 11:05:44 pm »
You should ask about Triangulate3D on the mailing list, where Scott could see it.
If you're lucky, you may also find him on IRC, his nick is jwir3.
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jwir3
Administrator
Newbie
Posts: 13
Re: CS::Geometry::Triangulate3D
«
Reply #2 on:
May 15, 2009, 04:24:52 pm »
Hi Julia:
The method should be working correctly now, it's just that the testing of it hasn't been extremely robust. If you are able to test it with a few more complex cases, that would be great. Notification of bugs would be appreciated!
Right now, the function will perform a surface triangulation of arbitrary polygons (non-planar, convex/concave), with one exception: It doesn't yet handle polygons with holes.
~Scott
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Julia
Newbie
Posts: 11
Re: CS::Geometry::Triangulate3D
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Reply #3 on:
May 19, 2009, 06:17:09 pm »
Thank you very much
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