Crystal Space
Welcome, Guest. Please login or register.
September 20, 2014, 09:08:44 am

Login with username, password and session length
Search:     Advanced search
9018 Posts in 2051 Topics by 8487 Members
Latest Member: Car1m3cet
* Home Help Search Login Register
+  Crystal Space
|-+  Crystal Space Development
| |-+  General Crystal Space Discussion
| | |-+  Does Crystal Space come with a network solution?
« previous next »
Pages: [1] Print
Author Topic: Does Crystal Space come with a network solution?  (Read 3145 times)
Thedestroyer
Newbie
*
Posts: 1


View Profile Email
« on: May 12, 2009, 12:11:29 am »

I'm just wondering, does Crystal Space or any of its sub-projects come with a built in Player <-> Master Server networking solution?

Sorry this is such a small post but it is the only question I have about the engine so far.

-TheDestroyer
Logged
Vincent
Full Member
***
Posts: 191


View Profile WWW
« Reply #1 on: May 14, 2009, 09:57:02 pm »

CS itself provides nothing network-related.
But you can use any of the popular networking libraries (or just sockets).
CEL has a TCP networking plugin, with interfaces for player and game server iirc. It's based on HawkNL.
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 6.21 seconds with 16 queries.