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Author Topic: Lightmap quality  (Read 2672 times)
calli
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« on: July 12, 2005, 05:09:08 pm »

Hi,

I noticed some artifacts on smoothed thingmeshes.



I guess its in the lightmaps, it seems (for me as non-programmer) that there is no smoothing while lightmap generation or the interpolation between lightmaps is not good.

The right object is a genmesh which is smooth ok, because genmeshes seem not to use lightmaps at all (or is there a way?).

I used simple textures to show the problem clearly, but even on objects with normal textures you often see artifacts. Maybe I can do something against it (tried the -lightqual and -lightmapsetting with no luck) or is is a matter of the renderer (new renderer was used)?

Regards,
Carsten.
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jorrit
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« Reply #1 on: July 12, 2005, 07:05:24 pm »

Things also support smoothing. You just have to add the <smooth/> keyword to the thing.

Greetings,
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calli
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« Reply #2 on: July 13, 2005, 12:04:56 pm »

Things also support smoothing. You just have to add the <smooth/> keyword to the thing.

Greetings,

Hello Jorrit,

the right thingmeshes are smooth (as you expected on irc the <smooth/> keyword is set correctly by blender2crystal ), my concern is the quality of the smoothing.

Regards,
Carsten
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jorrit
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« Reply #3 on: July 13, 2005, 12:06:54 pm »

Things also support smoothing. You just have to add the <smooth/> keyword to the thing.

Greetings,

Hello Jorrit,

the right thingmeshes are smooth (as you expected on irc the <smooth/> keyword is set correctly by blender2crystal ), my concern is the quality of the smoothing.

Regards,
Carsten

What version of CS are you using?

Greetings,
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calli
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« Reply #4 on: July 13, 2005, 12:11:44 pm »

CVS, maybe 4-5 days old.

Regards,
Carsten, going to IRC now.
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