I´m quite new to Crystal Space. Me and some guys (we´re about 15 people) want to start a MMORPG-Project. We´re planning and discussing for about one year now between our university courses and in our forum.
Now it´s time to get started and i´m searching for a usable 3d-Engine. I´ve read much about Crystal Space and it looks very well to me, but i also read much about "Nevrax" with it´s NEL Development Tool which is especially done for MMORPGs. The Project "Ryzom" also looks great.
Please don´t flame me, but I just want to know if i can get such a good approach with Crystal Space, too!
E.g. Nevrax supports over 250 Chars at the same time, involved in a battle by lowering details if a char is far away, geomorphing for speed up big outdoor areas, etc.
Therefore, CS looks more congenial to me.
What do you mean?